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Hi everyone!
I am trying to figure out a way to pick (by clicking on) a specific InstancedMesh. I've worked out an example based on a simplification of existing examples, which uses visual_at to get …
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## What problem does this solve or what need does it fill?
A common pattern in creative coding is to use the instance index in a shader in order to sample from something like a texture or read from…
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Hello everyone!
My goal is to add shading to a bunch of InstancedMeshes, but I noticed it doesn't work properly in some shapes so I made a little example to showcase this. Any ideas as to what could …
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Using a broken bilayer mesh with the `tetmesh` and default options causes the following error:
```
[polyscope] Backend: openGL3_glfw -- Loaded openGL version: 4.6 (Core Profile) Mesa 21.2.6
Delauni…
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Is it possible to directly change the `interactive_ratio` from the `VtkRemoteView` instance itself in Python code? Take the following example with PyVista where I get access to the underlying `VtkRemo…
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### Tested versions
Reproducible in 4.3stable.
### System information
MacBook Air M1
### Issue description
When adding a ViewportTexture to a material on an instanced mesh scene, the Vi…
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### Tested versions
Reproducible:
- v4.4.dev2.official [97ef3c837]
- v4.3.stable.official [77dcf97d8]
...Likely earlier too.
### System information
Godot v4.3.stable - Windows 10.0.22631 -…
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Support for instancing, aka being able to draw the same mesh many times with different uniforms, would be very useful for my project.
Here's an example of my current work around to be able to effic…
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## 🚀 Feature
It would be great to have instanced mesh rendering in napari, enabling performant visualisation of many copies of the same mesh data.
## Motivation
Rendering multiple copies of ide…
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We have a mesh instancing + lodding solution now. This can be used to instance mobs to drastically improve the performance of e.g. the initial street scene, as well as all procedural ones.
avaer updated
2 years ago