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### Tested versions
- Reproductible with Godot 4.3 RC 1 & Godot 4.3 Beta 3
### System information
Godot v4.3.rc1 - macOS 14.5.0 - Vulkan (Mobile) - integrated Apple M3 Pro - Apple M3 Pro (12 Thread…
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Using lakka 5.0 on gpi case 2 / rpi cm4 lite combo.
On a fresh install, reproduced at least three times on fresh installs.
Changed menu to rgui
Changed scaling to integer scaling, no over scale, c…
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When 'Lock frame size' was checked from a previous session, it isn't respected when starting mGBA again.
Steps to reproduce:
1. Check 'Lock frame size'
2. Close mGBA
3. Open mGBA
4. Verify 'Loc…
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There are many pixel art games made with GDevelop that sadly suffer from a problem I can best refer to as "uneven pixels".
It's what happens when you resize the window of a low resolution game, but t…
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I have devices with DPIs imperfect for integer scaling, Dippi helps me to know that but it doesn't help me know what scaling is the best for that device, even if that means using fractional scaling wh…
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It would be really great to decode a 1080p stream on the host as integer scales 4k. I know this might require software decoding but it is probably worth it.
It would allow me to stream 1080p games to…
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**Describe the feature**
Provide a clear and concise description of your feature request. Why would this feature be useful? Does the feature involve the desktop build, the web build, or both?
The …
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# Feature Request
## I confirm:
- [X] that I haven't found another request for this feature.
- [X] that I have checked whether there are updates for my system available that
contain this f…
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Using on the tablet (Tab S7+ on Android 12) it doesn't lock to any integer scale, so trying to zoom in and out to get it to look good is very tricky. Full screen tries but is still off by a little.
…
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### What should happen
Is there a chance to provide an 'sharp linear' screen scaling option in addition to the existing scaling methods (nearest & linear) in the standalone PPSSPP emulator? With ne…