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I tries to export my game but I get a lot of errors , here is log:
`* What went wrong:
Could not determine the dependencies of task ':collectReleaseDependencies'.
> Could not resolve all task depen…
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```
NullPointerException: Attempt to invoke virtual method 'android.content.Context android.content.Context.getApplicationContext()' on a null object reference
at com.ironsource.mediationsdk.Iro…
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Adding dummy file or adding search entries into search library didn't help either
Ld /Users/sapteshchaubal/Library/Developer/Xcode/DerivedData/Unity-iPhone-ecydgufgxmiensdiyqliwbqysoeu/Build/Produ…
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Hi!
We have integrated AppLovin MAX SDK with AdColony, Facebook, Fyber, AdMob, ironSource and Unity Ads mediated networks.
Our ANR rate became higher than bad behaviour threshold and we loose our …
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On iOS the events ironsource.EVENT_AD_AVAILABLE and ironsource.EVENT_AD_UNAVAILABLE are not received. Other events from ironsource.MSG_REWARDED come through normally.
Meanwhile, the ads are loading…
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Hi, when trying to install the plugin via the CLI an error arose:
**Error: Uh oh!
Cannot find framework "/Users/stevexm/Projects/2017/testIronSource/plugins/cordova-plugin-ironsource/src/ios/IronS…
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Tried with Godot 3.4 stable
Applovin-max : 0.1.2
applovin-max-ironsource : 0.1.1
applovin-max-unityads: 0.1.1
```
> Could not resolve all files for configuration ':debugRuntimeClasspath'.
>…
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### Checklist before submitting a bug report
- [X] I've updated to the latest released version of the SDK
- [X] I've searched for existing [GitHub issues](https://github.com/facebook/facebook-ios-…
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### MAX SDK Version
11.4.4
### Device/Platform Info
iOS 15
### Current Behavior
Install adapter through pod file.
pod 'AppLovinMediationIronSourceAdapter'
pod 'AppLovinMediationTapj…
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Statistics definition: https://github.com/ironSource/parquetjs/blob/master/parquet.thrift#L204-L212
DataPageHeader: https://github.com/ironSource/parquetjs/blob/master/parquet.thrift#L342-L356
Dat…