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When using this library I found that when playing a cached sound, it clogs the raster thread. It takes on average around 20ms to play a sound and this results in a slight drop in framerates. I have te…
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The alert is saying `2 frames junked with a total of 98.4 ms spent in shader compilation.`.
What is unclear:
1. What is expected compilation time?
2. What 'total' means? is is sum for two f…
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Example profile: https://share.firefox.dev/3XdUInk
Profile of the jank: https://share.firefox.dev/3XiH81M
┆Issue is synchronized with this [Jira Task](https://mozilla-hub.atlassian.net/browse/FP-775)…
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Some times when placing defenses it disappears, or when picking up it does damage.
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This may already exist somewhere, but jank could really use a fully clojure test suite for every clojure.core function. This would be beneficial for all clojure dialects, so perhaps we keep it in a se…
jeaye updated
2 weeks ago
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This has been reported to show early-onset jank caused by CupertinoAlertDialog:
https://github.com/timsneath/cupabox
Hixie updated
7 months ago
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Recently, I set up automatic releases, based on the last successful commit: https://github.com/jank-lang/jank/releases
These are just a tarball of the result of using cmake to install all necessary…
jeaye updated
2 weeks ago
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Also for both the carried and equipment pages, the weapons/equipment is normally on the left in retail and potions on the right iirc
![Carried](https://github.com/Legend-of-Dragoon-Modding/Severed-…
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Getting rid of the jank code is going to hopefully fix a lot of issues.