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Hi, I'm getting stuttery NPC animations with this client. In vanilla JK2 (official release) single player that's not the case. Any idea what I'm doing wrong or what might be causing it?
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(tl;dr: if someone can give me SVG or layered XCF source for the OpenJK icon, I'll try fixing this myself.)
If you have all the flavours of OpenJK installed, they aren't distinguishable at a glance b…
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In the Quake III Arena engine on which JK2/JA are based, executable game modules (cgame, game, ui) in the form of bytecode can be loaded from inside a .pk3 file. Because of the auto-downloading featur…
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In the future JK2MV could MAYBE be updated to automatically detect JKA installations and load the JKA assets. That would extend the amount of available textures, shaders, effects, models, maps, etc.
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On jk2 SP at the end of a level the game will take a screenshot. For some reason it won't display the screenshot correctly. This happens right before the level stats appear.
![glitched](https://use…
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Hello , the execute file of Jedi Academy can't run Jedi Knight 2 - OutCast well , no text fonts show
plz recompiler one for Jedi Knight 2 - OutCast , when you compiler need to add argument => -D…
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The current schema allows for an optional target, tcnative, to build that component from the Tomcat project. It would be useful to be able to build the current 1.2 release/snapshot and trunk of the mo…
wrowe updated
2 years ago
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In JK2 there was no dual wielding or staff sabers. But now the single saber is disadvanaged in holocron because you spawn with only fast saber style (saber offense 1). Duals and staff work normally
T…
ghost updated
10 years ago
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In JKA, blasters no longer rapid fire when set on npcs with the weapon WP_BLASTER, but this was in jk2, was it not? I think it should be readded in jka, as a feat for npcs to be able to rapid fire wit…
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Hello xLAva,
i loved JK2 my life long and for me it would be a dream to experence it
again in VR.
Actually i have made a simple setup with vorpx and its kinda playable, but im
not a programmer…