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I like PBR textures.
Is there any chance that PBR textures will be supported by this shader?
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Im working on a texture pack to use with Minecraft RTX and love to use Material Maker for it.
Textures needed are
- Albedo
- Normal map
- MER (metalness - emissive - roughness in RGB channels)
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When the sun shines through the foliage, a square forms in its place. I'll try to attach a video recording.
https://youtu.be/_H7hT5PU2MA
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bug report:
custom skybox function broken
the edge of volume cloud flickering
the falling water seem to be unconnected from some angle and have a very bad looking while standing close
suggestion…
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Allows support for PBR texture packs, so 3d textures get rendered
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### What happened?
Each time it rains, the reflections go crazy on the item in my hand. RP is AVPBR Retextured, LabPBR.
![2023-11-18_21 24 11](https://github.com/sixthsurge/photon/assets/1260479…
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## Description of Issue
When running Minecraft while using shaders (BSL) and an HD resource pack (Misa's 64x64), some textures will inexplicably glow, despite no emissive maps being set for them in t…
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Enabled "Changed_PBR" resource pack and used ComplementaryReimagined Shader:
It's not goo but plastic. Is there any way to implement latex material?
![image](https://github.com/user-attachments/ass…
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Setup: Minecraft 1.20.1 on Forge, Oculus Embeddium and Create: Copycats+ together with in Dev Bliss (when Pbr reflections are enabled) and Labpbr pack
Problem: CopyCat Cogs dosnt render properly in B…
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I tried turning on Smoothness as Roughness and changing the specular channels to "g", "r" and "a", but it still looked way off. Seems like almost all resource packs use the LabPBR format nowadays.