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### 🐛 Describe the bug
```python
import torch
st = torch.tensor(0.2345)
en = torch.tensor(float("inf"))
weight = torch.tensor(-0.9890)
print(torch.lerp(st, en, weight)) # -inf
print(torch…
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```
Add the Lerp method to SQFloat. It would receive 2 numbers between which to
interpolate and a number that indicates to which of both will the result tend,
being 0.0 one end and 1.0 the other.
f…
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```
Add the Lerp method to SQFloat. It would receive 2 numbers between which to
interpolate and a number that indicates to which of both will the result tend,
being 0.0 one end and 1.0 the other.
f…
-
```
Add the Lerp method to SQFloat. It would receive 2 numbers between which to
interpolate and a number that indicates to which of both will the result tend,
being 0.0 one end and 1.0 the other.
f…
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lerping can add better feeling of player movement
experienced issue with jitter between frames because lerping is a % of input leading to 1 frame pushing closer and the next frame pulling further. th…
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论文中公式16写的r,k,v,g四个变量均为lerp,但结构图和代码中均为ddlerp,可以修改下,谢谢!
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Have the tick rate be determined by how much health you currently have. I like the idea of the game speed slowing down as your health falls below full, and it scales linearly with how much health you …
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Looks like it’s not working right as steering gets to 0. We would lose waypoints.
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I saw on the discord that you should open issues to talk about api-changing features, so I'm making this. I plan on contributing a lerp and inverse lerp function to the pygame.math module. I went over…
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If we had a true Matrix lerp(), then we could do things like support Hero animations regardless of how transformed the hero was (instead of now, where the Hero and the Navigator have to be axis-aligne…