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This is one of the final steps planned. Adding lights to the dozerline area to represent a deep flaming front is the main goal, and possibly one light or so towards the front of the building.
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The DualTileMap node has worked awesomely for me, so first thanks a ton for making this :)
I am adding a DirectionalLight2D to my game, and I noticed a weird effect that came from it. There is transp…
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### Describe the bug
Placing down light sources sometimes causes this issue.
![2024-02-29-08-37-56](https://github.com/Red-Studio-Ragnarok/Alfheim/assets/106393611/ffb8dc88-e40f-442e-aa52-51f4f1…
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# Environment
**Delta-rs version**: 0.22 (Tested multiple versions up to latest)
**PyArrow version**: 18.0.0
- **OS**: Mac 14.4 (23E214)
- Delta table on S3
***
# Bug
**What happened**:
…
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https://www.nexusmods.com/hitman3/images/169
Shamelessly reposting here so it can get seen. Also got some screenshots and I can confirm this happens in Marrakesh on the main mission and the Sarajevo …
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### Minetest version
```true
Minetest 5.10.0-dev-22ef4c8be (Linux)
Using LuaJIT 2.1.1703358377
Built by GCC 13.2
Running on Linux/6.8.0 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_…
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Whenever any kind of dynamic lighting is active (flashlight, environmental lights, etc) it causes severe fps loss. The only solution is to disable it entirely, but renders the game unplayable.
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Dark Nether enabled:
![2024-11-15_15 33 56](https://github.com/user-attachments/assets/2e302fe7-3c7b-4ab6-a95a-501f145db3fb)
Dark Nether disabled:
![2024-11-15_15 34 11](https://github.com/user-att…
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### Use Case
Add lighting to 2D Object and 2D UI。
### Problem Description
Currently builtin-pipeline only support lighting in DEFAULT layer.
We should enable lighting in other layer and also sup…
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Currently `id_software.quake` & `valve.source` rely on a `.lightmaps_of_face` branch method
That branch method is stuck parsing a single lump
But lightmap texels can come from multiple sources
I …