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Below is a list of AI model disciplines that will be useful tools in the graphics editing process. Feel free to comment with ideas for more items missing from this list.
- Upscaling
- Image genera…
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When constantly moving around, shadows look really nice; sharper when the casting object is close to the surface and softer otherwise. However, after not moving the camera or the player for a few seco…
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(updated given Dominic's comment and more own thoughts)
Filing this bug to collect what kind of guide/tutorial content is missing in the WebXR docs. Planning to share this with subject matter exper…
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### Description
When using xr-environment attribute, reopening a webxr session (after having closed a previous one)
causes NPE errors in the console
#### Live Demo
https://modelviewer.dev/ex…
LR17 updated
6 months ago
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in #1518 we started distinguishing between `rawlinks` and `autolinks` to simplify and reduce false positive in broken link detection in strudy.
I realized today that the heuristic to distinguish be…
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Add like shadows and such and correct dimensions to make it looks real.
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In order for models to be rendered appropriately within the context of web document, it might be useful to give developers some means of controlling the IBL.
For example, it might not make sense t…
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https://www.w3.org/TR/ambient-light/#security-and-privacy
I'm not sure which considerations would apply here, but there may be something worth reusing.
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The release of ARKit 2.0 last year added environment texture mapping. Since sending the entire cube map every frame would produce significant overhead, perhaps sending over one face of the cube map e…
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# Interesting papers
- [Davison 2018 - FutureMapping: The Computational Structure of Spatial AI Systems](https://arxiv.org/abs/1803.11288)
- Imperial College London의 Dyson Robotics Lab 교수님이신 A…