-
Love this project Ed. The back light from the display is on. I'm using your PCB. The backlight seems to be directly connected to the power supply. I'm using the 1.8 SPI 128 x 160
Here is the log:-
…
-
I have a setup with two scenes: 'Lights on' and 'Lights off'.
The 'Lights on'-scene contains 4 light entities, whcih are turned on to various brightness levels.
The 'Lights off'-scene contains 6 l…
-
Mapillary
````
endpoint: object--street-light
````
This indicator should be calculated by creating 20-meter buffers around streetlights. Raster cells in which 80-100% of their area intersect…
-
Hi,
One last nice thing which would be very nice is to get RGB(W) renderings for defined lights.
I saw this at this tutorial (in german...) https://smarthomebastler.at/floorplan-dashboard-neu-in-2…
-
i use cron on boot and for shutdown.
i use the cron command 30 23 * * * /sbin/shutdown -h now,but when the pi shutdown to red light the lights of christmas tree freezes,they did not turn off,can you …
-
⚠ Have you searched for similar, already existing issues?
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. For example:
A…
-
In recent months, my lights have been inexplicably turned on.
I also opened the log to view, but nothing was gained,Is it because I have two gateways?
anyone who can help me with this?
![CleanShot …
-
Not entirely certain if this is an issue with this crate, or with one of the other two crates I've minimized this issue to, however either way it's a regression.
This also seems to affect bevy_ecs_…
-
**Is your feature request related to a problem? Please describe.**
Currently, the traffic lights are not synced. They are controlled in the game in `lua\ge\extensions\core\trafficSignals.lua` by the …
-
## Description
Every borg can burn themself on a light bulb. They must have their module unequipped (none/manually unequipped)
**Reproduction**
Step 1. Control ANY borg chassis (syndie, role, sci…