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In the update log for version 1.3, it says: "VoxelMesherBlocky can be used with VoxelLodTerrain. Basic support: meshes scale with LOD and LOD>1 chunks have extra geometry to reduce cracks between LODs…
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I noticed there is support for LOD's but how is it formatted in the .qc
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I like to fix little mesh problems I come across and would like to retain LOD support when I do. Penumbra's model import/export feature currently doesn't support multiple LOD, so if no cleanup is done…
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### What happened?
I created a mod called WynnVista that changes the LOD render distance depending on what area of the map you are in for the server Wynncraft. I discovered this bug while developing …
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**Is your feature request related to a problem? Please describe.**
MCS added support for regenerating a singular LOD and we'd like to start using this in the clients.
**Describe the solution you…
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## What problem does this solve or what need does it fill?
To reduce the amount of geometry that needs to be rendered in any given frame, it's common to have multiple scaled versions of a mesh that a…
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[Distant Horizons 2.0](https://modrinth.com/mod/distanthorizons) was released a while ago, collaboratively with Iris adding support for shaders on LoD terrain. The effect is truly spectacular - having…
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Does anyone know why LOD 0 is the only LOD that appears on the outliner window in blender, although P3D has other LODs?
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https://github.com/enasequence/ena-experiment-checklist/tree/main/data%2Fschema
Build ODIS compatible specifications based on ENA's exploratory work, above
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### Describe the project you are working on
Any 3d project with millions of small objects to render.
### Describe the problem or limitation you are having in your project
1. The current MultiMe…