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When generating the simple geometry of box, its mesh contains 24 vertices, and the box itself only needs 8 vertices to represent, and 24 vertices cannot ensure the closure of the mesh, it is just a se…
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https://github.com/florasion/D-VQVAE/blob/82f319b5d2ef871abb5a6d0b5f6ac62466615e51/dataset/utils_HO3D_FPHA.py#L26
Thanks for sharing your valuable work and code! I encountered two issues while work…
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**Describe the bug**
If I understood correctly, there was a recent update to the tsfc repository #https://github.com/firedrakeproject/tsfc/commit/1944432ab023e009bf159fe5598ce89091419d19 that should…
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In our workflow we are using vert colors for gradients and color effects, this is working great on environment work, but it seems that there is no vert colors when we are using a skinned mesh.
Bas…
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### For?
S&Box
### What can't you do?
I'd love to be able to place down a spline and apply a mesh to it that repeats and gets deformed.
For things like roads, cables, pipes, fences etc.
It ma…
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Hi there,
Is there any plan to add support for textured meshes to the program?
Thanks
Matt
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Epic for making meshes more usable in webKnossos
- [x] Meshfile v3 with draco support
- [x] Better lighting
- [ ] Precomputed meshes for annotations
- [ ] Visualize all meshes at once
- [ ] Dow…
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Hello,
I saw there are many editor functions like `PrefabUtil.CreateMeshPrefab` used to create meshes.
I wonder if it's possible to generate and use meshes at runtime.
Thanks
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Hi, I'm encountering a performance issue with `mesh_make_atlas` when using Geogram on iOS. The function works fine for small meshes, but I'm experiencing a severe slowdown with larger meshes. The issu…
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## Describe the bug
Add on is interfering with [Human Base Meshes v1.2](https://www.blender.org/download/demo/asset-bundles/human-base-meshes/human-base-meshes-bundle-v1.2.0.zip)
## To Reproduce…