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- [x] SLE - Salem, Oregon (McNary Field).
Named after Charles McNary, US Senator for Oregon and 1940 candidate for Vice President, this airport code takes from the city of SaLEm, Oregon.
- [ ] …
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## MHR-04C: Loop Iterator Optimization
| Type | Severity | Location |
| ---- | -------- | -------- |
| [Gas Optimization](/appendix/finding-types#gas-optimization) | | [MainHelper.sol:L361](http…
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## MHR-01C: Generic Typographic Mistake
| Type | Severity | Location |
| ---- | -------- | -------- |
| [Code Style](/appendix/finding-types#code-style) | | [MainHelper.sol:L631](https://github.…
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## MHR-01M: Incorrect Early Return
| Type | Severity | Location |
| ---- | -------- | -------- |
| [Logical Fault](/appendix/finding-types#logical-fault) | | [MainHelper.sol:L428-L430](https://g…
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SRE is releasing an updated CI/CD flow which will allow Assets to release automatically rather than manually. Effort is needed to test and verify this service.
- [x] Update MHR API to use poetry, bl…
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I've getting crashes at random times through gameplay in MHR. Happens sometimes when entering mission, running around, picking items up, wyvern riding, etc. Only time crashing doesn't occur in in th…
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[re2_framework_log.txt](https://github.com/praydog/REFramework/files/10714245/re2_framework_log.txt)
After I open the game for a few minutes, the game flashes back
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while working on a mod i opened the garbage colection stats and saw the memory ticking up i managed to pinpoint the issue to a function hooked with on_pre_gui_draw_element
this is the smallest scri…
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When using the following mods togther:
- reframework (ver 1.3.4 or GitHub dev build d581273)
- easy style switch (ver 1.0.0 or commit [20c7d0e](https://github.com/DerKleineLi/MHR_easy_style_switch…
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## MHR-05C: Non-Uniform Invocation Style
| Type | Severity | Location |
| ---- | -------- | -------- |
| [Code Style](/appendix/finding-types#code-style) | | [MainHelper.sol:L1020-L1027](https:/…