-
I noticed a performance issue if an Unreal application runs in SteamVR and uses OpenGL. Now, what's the problem? Running a UEVR session where the respective app uses OpenGL as API + SteamVR as runtime…
-
IMO, 'You can create a new button icon set with the asset menu: Create > Mixed Reality Toolkit > Icon Set. To add quad and sprite icons, simply drag them into their respective arrays.' is difficult to…
-
Documented options:
https://gyazo.com/e5cbfc70bec8e0add4fe6c2e1cb5c667
Actual options:
https://gyazo.com/c7587ab5ad15a440fa67a2279f23b771
---
#### Document Details
⚠ *Do not edit this sect…
-
I am trying to change an MRTK button icon to a customer one. I created an iconset by Create > Mixed Reality Toolkit > IconSet under Project and imported an icon png I want to use. However, when I cli…
-
### Description
The current behavior in WebXR is that ray is always a straight line.
### Solution
The ray bend while wobbling or selecting and pulling, like a lasso. See the Mixed Reality Toolkit (…
-
**Description**
Hi, I am trying to run the sample MRTK project on Hololens2. I updated the project to Unity2020.3.20f1. Then, I added all the necessary MRTK features using the MixedRealityFeatureTool…
-
The documentation should not mention versions of the MRTK that do not exist. There will be no 2.7.4 release.
---
#### Document Details
⚠ *Do not edit this section. It is required for docs.m…
-
I have successfully converted my Unity project from Hololens 2 to Meta Quest 3 using OpenXR. Most functionalities such as hand interactions, hand menu, and other project features are working as expect…
-
I got all the way to the part where you tell me where to open an example scene before I couldn't go any further because it didn't exist.
Thanks, though.
---
#### Document Details
⚠ *Do …
-
When importing into a 2019.4.31f1 unity project using the VRChat World SDK and Udon SDK with .NET 4.x compatibility I receive the following import errors:
`Library\PackageCache\com.microsoft.mixedr…