-
I propose the implementation of a robust system for managing character abilities and capacities within Open3D. This feature would enhance the engine's capabilities, allowing developers to create mor…
-
Got to say the demo is awesome, well played.
What are your plans with this engine? Would love to help or get involved as I really see potential with this.
Ehesp updated
7 years ago
-
I must say I'm surprised no one's suggested this yet! It's practically a cliche at this point.
Anyway, I recently felt an urge to try the Empyrean Campaign again and beat it for like the fifth or s…
-
Hello! I just found this project today, it works really well, probably the best "minecraft-like" implementation on JS out there.
It says abandoned, but I wonder if you thought about adding webRTC t…
-
Hi,
love the package, but I cant seem to get polymorphic relations working from within the JSON column.
For example, if I have a User model with a JSON column named 'custom_fields' which is an a…
-
* Add documentation for all packages.
* create homepage with some example on scree and link to docs / examples
-
This feature request is to get large world support for the atomic game engine.
That said level streaming or whatever method is chosen should work in both Multiplayer and singleplayer.
Supplemental t…
-
Hello again,
**TLDR: No nabc/config.h file but nabc/src/nabc/Makefile needs it in the first line via include**
I determined the best solution for my use case is likely to compile a C script whic…
-
# Introduction
Since @codemilli is going to do all the client and design stuff, I need to handle the backend stuff. Like data engineering, actually implementing and architecting the server for multi-…
-
This could be a good way to gain some performance when rendering many skinned meshes with the same materials.
Existing PR could form a base of this:
https://github.com/playcanvas/engine/pull/1618