-
![image](https://user-images.githubusercontent.com/57800056/109945561-f3006880-7d09-11eb-94dd-4eef0f04dcad.png)
Maybe you just use the icon from curseforge?
I think modmenu uses `modid` image
-
Hello. I've implemented your library into my mod, and so far it works great.
I just have one small issue, and that is that the modMenu integration doesn't seem to work for me.
This is the error I …
-
Have Option to disable or enable these in the ModMenu as well ofc
The idea is taken from Fuzs mod
just a suggestion to Add it on the newer versions
![Screenshot 2024-11-02 233827](https://githu…
-
Sometimes when the mod is enabled,the game will launch normally.But most of the time I can only see the Minecraft loading screen,
Here's other mods which are enabled:
![屏幕截图 2024-08-06 212557](https…
-
Currently, there are no ModMenu config file support. And, as I see in files, there are no config at all.
-
https://youtu.be/0pMmoM07XrI
Tested on Fabric 1.21.1 with no other mods installed but the required dependencies needed and ModMenu
tityq updated
1 month ago
-
Hi! Me and my friends were setting up FastChest 1.7+1.20.2 on Fabric 1.21.1. For a little bit, we were confused why our chests were invisible. We made sure all resource packs were off, and updated/rem…
-
The current versions of the legacy ModMenus (Classic, Field Trip Demo and Birthday Bash) are still using the Assembly-CSharp.dll as their base. I would like to move away from this approach entirely, a…
-
Potential Causes: Mod Menu, Not Enough Recipe Book, ViaFabricPlus
Logs: https://bytebin.lucko.me/oHzlBkxVvO
-
### What happened?
It all loads fine, but there are no items added to the game and in the icon Modmenu from this Mod is grey with an questionmark. Is this normal? I have no log as I had no crashes.
…