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I updated the latest SDV and SMAPI and XNBHack.
I try to extract xnb files with XNBHack but the console returns error message below.
Running StardewXnbHack 1.0.8+06fdd8161a1ec054535247f0b5cd9883…
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### Prerequisites
- [X] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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### Prerequisites
- [X] I have verified this issue is present in the `develop` branch
- [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGam…
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Try linking in MonoGame from nuget and see where it goes.
- Take away Vector2 and Vector3, see if it integrates.
- Try integrating Tiles.Screens as a game component
- Work out a simulation pausing tec…
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Hello @xposure,
I am really interested to know how you achieved [this](https://cloud.githubusercontent.com/assets/6292318/14192456/c8b9842c-f76b-11e5-8b3e-9f0b9f39280b.png). I understand that you …
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[MonoGame.Effect.Compiler](https://github.com/MonoGame/MonoGame/blob/fb3ba7979fb119a7331be03bdcc498f4cc49aa43/Tools/MonoGame.Effect.Compiler/Effect/Preprocessor.cs#L16) makes use of [CppNet](https://g…
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is this framework going to continue? I like a lot of the concepts that it has. I started with XNA and never liked the content pipeline, so I moved away to Raylib.
I would very much enjoy redoing …
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Hi,
in order to make the monogame changes compile, I had to add this, in addition to your instructions:
[DllImport("user32.dll")]
static extern bool TranslateMessage([In] ref NativeMessage lp…
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I am reaching out regarding your XNB parsers. Unfortunately, I am encountering an issue where the parser does not seem to work on any XNB files. The error message indicates that the files are compress…