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Really excited to see the bvh example outputting rendered Labanotation! However I can only get it working with the included file.bvh that matches your default spec. Can you tell me more about that bvh…
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try prebuild version, device not shown,
I guess someting missing, just like runtime or some win sdk. so I build mobulink by hand. ( motionbuilder2022 + UE4.27 )and get MobuLiveLinkPlugin2022.dll + …
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in the **FbxMesh** class I found an error:
**in lne 178:**
`final refGlobalInitPos = pose.getMatrix(meshNode);`
when the pose is null, you get an exception
```
var refGlobalInitPos;
…
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https://github.com/mikemalinowski/qute/blob/3c5e1c34eba7153ba564910963f5c48c7abd1b4c/qute/constants.py#L9
It might be safer to ensure there is a root logger available. If there isnt byt this point …
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Hey ive just started using your plugin and have been wondering how to connect an armature/mesh to it. Any easy ways of doing this?
Thanks
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Hi there,
Thanks a lot for sharing this data! I'm trying to import the animations into Blender for visualization but I'm having issues with the orientations of the provided FBX rig and the BVH animat…
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# Steps to Reproduce
Uploading
# Actual Behavior
Hey all
I`ve got issues with uploading the in motionbuilder imported skeleton.
I`ve marked all bones before exporting.
https://drive.google.com/…
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UE5 support?
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See, if there's a way to make limbs stretchy.
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Hi there!
I have an fbx animation (the file only has the skeletal animation data) that has been frame reduced by the "MotionBuilder, Constant Key Reducer" while the "Keep at least one keyframe" opt…