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There are several reasons one might desire an ed25519 flavor that employs system randomness, in addition to the usual derandomization. I've no idea any relevant standards exist, but the obvious metho…
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Hi, great work! I have a few questions regarding the implementation.
In the article, the template diagram mentions the masking of DEG, but I couldn’t locate the corresponding part in the code. In…
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## What?
As part of our new road-map, we want to integrate other noise mechanisms, and [IBMDP](https://github.com/IBM/differential-privacy-library) has a lot of functionality from noise mechanisms to…
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We've found that our current projection algorithms MAX and AVG are best for showing HI in emission and absorption, respectively.
That's not good for systems with both HI emission and absorption, be…
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### Description
Currently Albedo and Normal Textures for terrain Materials only allow Image and Compressed Image textures.
This makes sense for Quick Art Prototyping from Within Godot, whilst also…
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![image](https://user-images.githubusercontent.com/30803146/70693628-7fb6a500-1cc6-11ea-86a2-2ec7f15c9bbd.png)
![image](https://user-images.githubusercontent.com/30803146/70693609-762d3d00-1cc6-1…
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Information needed on the Sensors:
- [ ] Sensors used for Perception, include the reasons for the use
- [ ] Sensor Fusion Algorithm that will be used
- [ ] Noise FIltering Algorithms to reduce Sens…
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### Community Note
- Please vote on this issue by adding a 👍 [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to the original issue to help us …
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General improvements
- [ ] Add in some hand-crafted trajectories into the mix via https://arxiv.org/pdf/2401.09241 (i.e. drive to goal, stop, slow, fast, even other algorithms perhaps, etc with sampl…