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Для любой, даже самой примитивной игры, нужен какой-то базовый интерфейс - кнопочки, выключатели и т.п. У SDL по умолчанию нет такой функциональности, и в текущей версии кнопки реализованы мной вручну…
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@BieHDC wrote on 2021-12-20:
This should be the discussion place of what should be done and etc as the discussion started in [this issue](https://github.com/Immediate-Mode-UI/Nuklear/pull/362).
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https://github.com/Immediate-Mode-UI/Nuklear/blob/d2550448f3f457194728f1f5bf5a31cb1e0c486b/src/nuklear_group.c#L45-L56
Because this function now return boolean this code is senseless or not ?
I…
exchg updated
4 years ago
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I mean I need dynamic font stash to add font glyph dynamicly.
The demo seems baking all characters with font size info.Which I don't need.
Think I will use multiple font and different font size.
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Do you plan to have one file to be included, like `nuklear.h`? It'd be really useful.
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I was looking to make a improved version of https://github.com/Immediate-Mode-UI/Nuklear/pull/50, which I needed to have implemented along with the knob widget change for a mini DAW implementation. I …
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Hi,
I tried building cdogs-sdl, but I'm running into a compilation error:
```
$ cmake .. -DUSE_SHARED_ENET=ON
...
$ make
...
[ 74%] Building C object src/cdogsed/CMakeFiles/cdogsedlib.dir/nk_…
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Hi, İ imported Nuklear for Unity. There are currently 4 repos. The main loader is a library with an API to create another library to load in Unity. The other 2 package repos are for the interaction w…
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``` sh
$ cat nuklear.c
#define NK_IMPLEMENTATION
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_FONT_BAKING
#define NK_INC…