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Dear authors,
Thank you very much for providing so powerful hex mesh tool. I am studying your paper and code. I noticed that your input is the surface triangles that define domain.
I have a questio…
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I'm trying to run `cgcollector` on source code from [OpenFOAM](https://develop.openfoam.com/Development/openfoam).
After having tried multiple different source files, it seems that `cgcollector` does…
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Currently ImageWorsener has the most complete dithering method available than another image processing application. But ImageWorsener currently lack of color quantizer method that can be used in conju…
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Hi,
I have an unigrid finite volume application code developed in C++ that I want to port to an AMR framework, ideally AMReX. However, I would like to use octree AMR in order to allow for grid/bloc…
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Turns out the class won't be over just yet, so yay! This means I can write some more stuff.
So, this library's going pretty fine, but, there's some extra stuff I've identified that would be very us…
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Hi all,
Recently, I make a test with the example from PCL source at the following path.
/gpu/examples/segmentation/src/seg.cpp
Here is the testing environment:
- Operating System: Windows 10(1…
caibf updated
4 years ago
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Hi, I am trying to use the nonfree opencv algorithms in combination with rtabmap_ros, to compare the performance of the various visual features.
I have built opencv from source with nonfree algorithm…
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https://github.com/opencv/opencv/wiki/OE-33.-3D-Module
paroj updated
3 years ago
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IDK if this project is being actively worked on currently, but a Godot 4 update would be nice. I've had some issues myself porting this correctly.
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It would be nice to have adaptive infill.
E.g. to have denser fill pattern closer to the walls and more "free" space inside. Something similar what is used for mesh generation for FEM (finite elemen…