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Currently MSS' test suite uses Xvfb and pyvirtualdisplay to run tests invisibly. This is fine, except that it introduces somewhat unnecessary overhead through the X server and that X is getting replac…
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CPU profiling shows that native `drawImage` is currently the biggest expense for processing time. This can probably be improved significantly by drawing to an offscreen buffer and then copying the fin…
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Hi there
I'm using:
```
pythonocc-core 7.4.1 py37h2700f40_0 conda-forge
```
on Ubuntu 18.04.2 LTS
I see a strage behaviour I'm not sure if this is a bug or a mismatc…
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When loading an application in Chrome I get this error 256 times:
[.Offscreen-For-WebGL-000001A2056308A0]RENDER WARNING: there is no texture bound to the unit 0
WebGL: too many errors, no more err…
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https://www.magpcss.org/ceforum/index.php to embed chromium into the app.
There are ways to render the html offscreen and get the result as an image.
If i have an image i have a texture whose co…
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The rendering performance issue is caused by us rendering into the same framebuffer as Qt renders its UI. When playing 24 fps videos, this reduces the framerate being rendered to 24 fps. And therefore…
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pythonocc-core: 7.7.2
Using the following code i create an offscreen renderer to create a few folders with renders at different angles. I want these images to be 180x180 so i use ```offscreen_rende…
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Hello! Thank you for excellent work! However, I can't figure out how to recreate the environment with the same objects in pick-and-place tasks.
For instance, I manually create a new environment an…
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Currently, I am trying to simulate an RGB camera in OpenRAVE, but when I configure the camera to power on, I receive this warning message:
2019-10-24 12:57:51,549 openrave [WARN] [qtcoinviewer.cpp:…
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Instead of passing a window handle to bgfx::init I'm creating my own frame buffer for a window handle. This triggers a GL_INVALID_OPERATION.
Running this on Ubuntu 24.04
**To Reproduce**
I've edi…