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Hi, Brotato (OpenGL) is capped at 60 fps. I tried Duo and Moonlight (Xbox and Mac) at 4k 120 and 1440p 120, the game runs only at 60 fps...
This does not happen with Sunshine and Gamestream.
Do you kn…
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Dear author.
Thank you for your awesome work, Have you ever encountered this problem? I have tried this, https://github.com/openai/mujoco-py/issues/187 , but it did not work .
![image](https://git…
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### Intent
Add the capability to initialize an OpenGL 4.6 context instead of a 2.1 context.
### Motivation
I was motivated to work on this so I could use RenderDoc for debugging.
I've already ac…
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https://github.com/eug/awesome-opengl
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Need to do some search on intermediate or advanced projects.
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The wind barbs and wave symbols are too small on Retina displays, the usual x2 scaling needs to be applied to them.
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Hello! Would it be possible to add profiles 4.3 - 4.6 to the bindings? For example compute shaders were introduced in 4.3, so this library currently has no glDispatchCompute etc., which makes me very …
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**Describe the bug**
Can't run Godot 4.3 - Steamworks 1.60 - GodotSteam 4.11 MultiplayerPeer [(link)](https://github.com/GodotSteam/MultiPlayerPeer/releases/tag/v4.11-mp)
**To Reproduce**
Steps t…
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Hi, dear sir.
I am looking forward to trying this tool. However, when I use strangepg, I encounter an error:
```
## example 1
$ strangepg -l pfr -t 8 03.232.gfa
[sapp][panic][id:48][line:11280…
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## Problem
When you include `SDL_opengl.h` while targeting iOS, it will silently just not define anything at all:
https://github.com/libsdl-org/SDL/blob/e027b85cc457556071cbb2f3f1bcf8803c1bc001/in…
sfan5 updated
22 hours ago