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### Acknowledgement of preliminary instructions
- [X] I have read and acknowledged the preliminary instructions.
### What idea do you have?
example: when you increase/lower the graphics, more/less …
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### Ability name
Particle effects error, full screen all effects error
### Description
Effects error, how to fix
After the recent major version upgrade, several minor versions have a large number …
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### Cosmetic Item Name
Rectifier / Golden Rectifier
### Description
Blue particles and ability effects appear broken.
Now:
![image](https://github.com/ValveSoftware/Dota2-Gameplay/assets/10712519…
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Some particle effects around the ship seem to have weird blocky artifacts that I have verified do not happen on Windows, however I also captured a issue I didn't mean to with exploding geometry but th…
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```
We need a simple, fast engine for particle effects for weapon attacks and
such...
```
Original issue reported on code.google.com by `RoeB...@gmail.com` on 26 Apr 2009 at 9:07
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As the title suggest allow us to make our own custom particles, for example I want to put: ``circle;effect:flying_glyph;dur:5;pitchc:15;part:10;offset:0,1.7,0;radius:0.5;yawc:12;color:rs;pitch:90``
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
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I want to be able to author fancy "particle" effects in the editor that can be used in the terminal. My initial idea is to use Unity's particle system as a reference - we can create an authoring compo…
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
-
```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…