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Possible Enhancement, Make a managed wrapper for your DLL so it can be used in .NET languages. So others can use your DLL in their 3rd party programs instead of needing to use Alienwares official mana…
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Hi, is it possible to fix makefile so it could build on OSX ?
I suppose it'll work on Linux too
I fixed this way
LIBS +=
ifeq ($(OS),Windows_NT)
LIBS += -lws2_32
endif
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## BEFORE MAKING AN ISSUE, READ THIS
### Arcade cores (planned for v6.6)
- [ ] MAME 2003 Plus (Arcade)
- [ ] FB Neo (Arcade)
### PC cores (planned for v6.6)
- [ ] DOSBox and/or DOSBox Pur…
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I'm using RetroArch and EmulationStation on my windows 10 laptop, and I can load ROMS onto the program easily. When I try to run the ROMS, the games crash and bring me back to the EmulationStation gam…
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The System Function Vector (0xFFF00008) has interfaces into the BIOS for some purposes.
One such purpose is related to backup memory, and this is documented by Mednafen's SYSLOG trace to "SYSCALL" fu…
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hello.
First of all, congratulations for the great work you have done.
I have tried many cores and almost all of them work for me, but there are some (the two used as examples) that do not work …
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![20240229_15h38m53s_grim](https://github.com/libretro/ludo/assets/160610515/b2cf6f4b-6ef7-4942-984a-6636f694ec3a)
ghost updated
3 months ago
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@christianhaitian
You did not have issues enabled on your Repo. I was attempting to help someone compile Arm64 Cores. But, their libc is a higher revision in their compiler setup, than yours. So…
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Hiya, hope y'all are keeping well. And thanks for making this repo! Keep up the great work!
I have a slight issue building it however, everything builds right up until it gets to `libretro-bnes`, a…
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This one is a little weird so bare with me as I try and explain this.
Setup: All assets and EmulationStation itself are on the system disk, all the actual games (and thus the system paths) are on a…