-
There seems to be an issue with the Perlin 3D implementation.
Passing the following data `world_position.xyz * 5.0`
- Simplex 3D:
![image](https://github.com/rust-adventure/bevy-examples/assets/742…
-
I have been catching up on Voxels with a focus on coherent noise and I hit:
http://catlikecoding.com/unity/tutorials/simplex-noise/
Sorry if this is the wrong place but this mentions:
US 6867776 B2…
-
Hi,
As per the documentation of generate_fractal_noise_2d function, the third argument is the number of octaves in the noise. If the number of octaves is 1, will this function generate the perlin n…
-
* Gingerbreadman Fractal
* X-mas Tree using L-System
* Reflections in Ball (Sphere) Ornament using Planar Deformations
* Northern Light using Perlin Noise
* Snowflakes using letterforms
* Snowfl…
-
Hi,
I would love to learn how to make a synthwave/ retro grid system, something like this
image from a music video. Is this possible in p5js? I would love if this became a video.
Please and th…
-
I appear to have uploaded a file called "NoiseLib.glslib" to the "jme3-terrain" module when I made the PR for PBR terrain shaders. Currently that glslib is only referenced by PBRTerrain.frag and Advan…
-
Wrinkled or crumpled paper is _not_ an everyday concern. However, the issue does present real-world distortion that affects items such as receipts carried in one's pockets. Therefore, we should aim …
-
You may want to have a look at the repo https://github.com/stegu/psrdnoise/ for a set of modern improved noise functions by me and Ian McEwan. These are both better and faster than the functions we pu…
-
Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
-
https://www.facebook.com/groups/puredata/posts/10159793833909495/