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**Describe the bug**
Using a minimal setup, the compilter throws the following error
```
[1] Error: Cannot find module 'phaser3spectorjs'
[1] Require stack:
[1] - /Users/kevinsensory/Coding/tes…
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If asteroids collide with each other they should bounce away from, rather than pass though, each other.
http://phaser.io/examples/v2/arcade-physics/bounce-knock
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So instead of doing a basically full 3d game rewrite using something like Godot eventually, we could keep on using Phaser and use three.js to render things. There's even a plugin called Phaser 3d, cur…
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I don't believe currently there is an implemented way to set the origin of a body. I believe traditionally physics engines prefer to have the origin of the body be the center of the body, as it repres…
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Right now only P2 is officially supported, Arcade should be added!
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After scene changing armature stops loading, when it's has a same name.
Pls, fix it.
And animation stops working after scene.scene.restart();
```javascript
let config = {
type: Phaser.WEBG…
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I get `Uncaught TypeError: Cannot read property 'add' of undefined` when I try to add the ground to the FgScene. Screenshot and code below:
FgScene.js
```javascript
/* global Phaser */
import Pl…
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All is in the title, the Factory Collider used by Arcade.Physics.World.add takes a "ColliderCallback" interface as argument which is not a callback.
In the phaser 3 documentation it takes instead a …
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Hello,
planned a update to phaser 3?
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Refactor current logic implemented in phaser3.drawing to a physics rendering engine like Matter.js
see [here](https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html)
`…