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### Roblox Username
kalrnlo
### What do you think can have quality-of-life improvements?
auto anchor
### How do you think things can be improved?
Currently items on belts that are not o…
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**Describe the bug**
Noisey errors from ConcavePolygonShape2D and clipping during collider regeneration that doesn't occur with default physics engine. The errors occur when colliders are generated…
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at src/physics
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```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
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Part of the Game Object class issue
https://github.com/smileyface12349/notorious-narwhals/issues/10#issue-941502195
- [ ] Create class for static bodies (pos, size, orientation, texture, elasticit…
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```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
A module or framework to count physics related stuff.
Tusky updated
11 years ago
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## Environment
* OS Version: Ubuntu 22.04
* Source or binary build?
source build
gz-sim8 version: [e4fd295](https://github.com/denandz/fuzzotron?tab=readme-ov-file)
built with
gcc versio…