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This is a proposal to implement pixel-perfect scaling in *DOSBox-X*, similar to the way it was done in my [original patch](https://www.vogons.org/viewtopic.php?t=49160). To put it short, it calculates…
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1. Привести демо-страницы к pixel-perfect.
2. Проверить корректность работы всех подключенных плагинов, подключенных на страницах.
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### Why this would be helpful
This would be helpful for pixel art (large ones in specific), where if someone wants to make pixel art in another program, then he wants to upload it to be the same size…
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Can we please get pixel perfect mode to this excellent emulator? I think many users, including myself, prefer this mode. Now RGB is pretty close to it, but there lots of interpolation and artefacts.
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![image](https://github.com/jack27121/STANNcam/assets/46312671/d310b1ad-087d-4721-a995-5cdde8e8d2a9)
Some kind of not perfect stretching, some lines have 2 pixels height instead of 1
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### Problem Description
When utilizing a pixel-art style, we want to avoid pixel-grid based artifacts such as blurring or non-uniform pixel sizes.
The problem is, that as soon as we scale the image …
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is it possible to have a "Pixel perfect " (like in Aseprite) or "Clean 1 pixel line " (like in PyxelEdit) option for the pen tool ?
I really love Piskel, Thanks for Your work, Piskel is a great too…
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The icon of toolbar buttons are not pixel-perfect. If you are using PS or AI, you can enable the snap to pixels option and tune your icons.
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Hello there, thank you for working on friction!
I have an issue when animating a sprite (**animated sprite**). When I set an animation to go from point A to point B, the animated sprite is not alwa…
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![image](https://user-images.githubusercontent.com/30351629/228760841-054976ed-5ab6-42fb-a385-59e27e935eab.png)
Recreate the design from figma so it looks better when we show it to irene