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I'm currently playing with 512 stars. Many star systems have these ships just stuck doing weird path tracing, like doing figure 8s, stuck just flying away or being generated dozens of AU out from the …
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Love your system generator. I'm partial to 8-bit graphics. I was wondering if you could also add a Planetary Classification like they use on Star Trek? Would be really helpful for Star Trek RPGs. I no…
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### Is your feature request related to a problem? Please describe.
We need all the images for the game tor release (and make correct screenshots)
### Describe the solution you'd like
Create them …
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Spend some time updating the core community resources
- [ ] #2
- [ ] Go through the Awesome List and update. Include a way of handling specialisms (Forensics, Immersive, Geo, etc)
- [ ] digipres…
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Hi, i've found a new feature in the maps_generator, as is written [here](https://github.com/mapsme/omim/tree/master/tools/python/maps_generator#generate-all-possible-mwms-from-osmpbf-file)
I've tried…
dew54 updated
4 years ago
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I am just going to leave these suggestions here for anybody that might agree with me.
So basically when playing starbound when I was young I had some idea's that would bring out starbound's full po…
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We need to create an interface which accepts a planet seed and provides data conforming to the schema created in #7. We could start by creating a dummy class that simply provides default values. This …
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### Bug description
following the official docs for integrating Prisma with Deno everything works other than generating docs.
the prisma folder, `schema.prisma`, `.env`, `.gitignore` were all c…
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Hello every one, i'm trying to generate maps with map generator tool, but the problem is that i don't know where to find the WorldCoasts.geom file, needed if i would like to render coastlines and sea.…
dew54 updated
10 months ago
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Dear sir,i want to creat a earth on a flat planet ,not on a sephere.I watched your video, the Sahara Eye in your video also mentions how to do it, but I don't find it in your code. It seems to be the …