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iOS Safari:
![image](https://github.com/user-attachments/assets/c50d2efa-e5fb-4d74-90f2-fb8dc869beb6)
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### Game and System Information
On current master (& 1.19.5 & 1.18.3) on Windows:
### Description of the bug
The shadow on the Horseman and Lancer unit looks darker on breeze animations
…
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### Is your feature request related to a problem?
There is currently no way to optimize external sprites.
Currently you have sprites inside the gamemaker app, they look something like this https…
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These images can be found under https://github.com/backdrop/backdrop/tree/1.x/core/modules/views_ui/images
- loading-small.gif (perhaps use the same icon that we'll end up using in #6524):
![ima…
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### Is your feature request related to a problem?
Currently, a sprite frames will be called by some seemingly random GUID identifiers, with those identifiers changing when the sprite is re-imported. …
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### CircuitPython version
```python
Adafruit CircuitPython 9.1.3 on 2024-08-29; Adafruit Feather ESP32-S3 TFT with ESP32S3
```
### Code/REPL
```python
# Packages (adafruit_imageload and adafruit_s…
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* [ ] Design and create sprite sheets for all characters and key game elements (e.g., abilities, items).
* [ ] Ensure sprite sheets are optimized for performance (correct sizes, formats).
* [ ] Choo…
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I made a new repo containing all of the core game assets for freedoom. This includes textures, sprites, sound effects, music, and other resources necessary to build and customize the game.
You can fi…
x64x2 updated
2 months ago
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IMO, the way we generate atlases is flawed and wrongly encourages using atlas indices. This is particularly apparent when dealing with sprite animations: have an atlas with two sprite-sheets (gabe and…