-
We currently do not yet have procedural language support for Snowflake.
See:
- https://docs.snowflake.com/en/developer-guide/udf/javascript/udf-javascript-scalar-functions.html
-
Would it not be easier to use UE4 and write plugins for any features we feel are missing? What we need to support:
Visual scripting - supported in UE4
Integrated tools/game - supported in UE4
Network…
-
# Abstract
Use quantum to make content that could be used in a game. This could be terrain, castles, dungeons, backgrounds or pretty much anything!
# Description
There are many methods used for …
-
Will you plan to make turbulance function ?
Like this?
https://i.stack.imgur.com/6h552.jpg
http://jsfiddle.net/yRD6Z/1/
https://i.stack.imgur.com/xdVLn.png
-
Devise a rule system for the map auto-generation.
---
I've outlined the concept to implement in [this gist](https://gist.github.com/xpinguin/d025b0b3a248a4820ffde065fe2bdf8c), see also the program o…
-
Generate a maze with collisions.
-
This issue is there to track information / resources about a possible mirgation to Unreal Engine. Advantages:
- more resources available for free / within the library itself, usable with open sourc…
-
The generation tool does not properly substitute in cases such as:
```javascript
/foo//*{ bar }*/
```
Though something like this works:
```javascript
/foo/ /*{ bar }*/
```
It seems that [`fi…
-
**Godot version:**
3.2.2.stable
**OS/device including version:**
Windows10
**Issue description:**
CSG subtraction of a SphereMesh from a CubeMesh given in the attached scene is missing a tria…
-
So I stumbled across this [article ](http://www.dylanwilson.net/creating-custom-content-importers-for-the-monogame-pipeline), and I ended that journey here at this repository. Awesome article, blog, t…