-
-
Having a better election method for single-winner elections would be a good thing, and Approval Voting is great.
But many of us think the major advance we need in the US is a move to proportional r…
-
Ranked talents are currently stored as single items. This presents an issue if a ranked talent instructs "each rank pick a different option", such as "Dedication". This prevents the user from being ab…
-
-
contest selection limit vs option selection limit.
"ElectionGuard allows a selection to be the assignment of a value in a range {0, 1, . . . , R},
where R is the **option selection limit**, a posi…
-
```python
import json
import os
import numpy as np
from tqdm import tqdm
from tabulate import tabulate
def load_jsonl(file_path):
with open(file_path, 'r') as file:
return [json.…
-
Players should be able to login to the server but only spectate without being able to be challenged if they want. This would prevent confusion when people challenge them and stop people from needing t…
-
Not sure that this is the greatest idea or whatever but I've been tossing it around. A heuristic map searcher:
- The player opens a UI with a vertical list of conditions. The last in the list is "a…
-
The current ranked choice interface starts out with all the candidates in a default (presumably random) ranking, which effectively forces the voter to rank everyone, even the candidates she knows noth…
-
Currently the only ranked choice voting election methods that are supported are Instant-Runoff-Voting. The ability to use other methods such as Ranked-Pairs, Bottom-Two-Runoff, or other Condorcet meth…