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Here is a simple piece of code which causes a stack overflow with rayon 1.5.0:
```
use rayon::prelude::*;
fn do_work(index: u32) {
if index == 123015453 {
println!("Hello world");
…
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Hey all! For those following along with the series on YouTube, I hope you've been enjoying it thus far! In the latest episode (Ep 11), we introduced multithreading into our code base by using `std::fo…
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Please refactor cycle of bounces with for operator.
I'm trying but have issues in quality and result of rendering.
I plan to implement MIS and full path tracing with NEE(Next event estimation).
Pea…
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Hello!
There is an issue with generating the URL for some non-GitHub repositories.
For example, the project with URI `gitlab.freedesktop.org_libinput_libinput`. The following code...
```
…
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##### Description of the problem
It would be very useful for realism to support shadows on RectAreaLights.
I am unsure of the best technique to use here as I have not researched it yet beyond so…
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There are a variety of 3D shading models. Create a small collection of models that can be applied to a rendering pipeline.
Working through this should help establish the best practices for the shading…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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Please describe your issue as accurately as possible. Include screenshots or videos if relevant
### Software information
Name of the game, settings used etc.
### System information
- GPU: RTX …
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Right now unless I'm missing something there doesn't seem to be a way to get at vertex / index data from a `RenderSystem` - its `TriangleScene` field would provide this but the field is private.
Al…
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**Is your feature request related to a problem? Please describe.**
In 5e, Darkvision is additive: it turns Darkness into dim light, and dim light into bright light.
This type of vision cannot be c…