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gameknife
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gkNextRenderer
A Modern gkRenderer
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Broken csv info save
#28
tigrazone
opened
4 minutes ago
0
Scene files doenst load outside assets folder
#27
tigrazone
opened
1 hour ago
2
--load-scene obj only. gltf, glb, maybe other formats is planned
#26
tigrazone
closed
4 hours ago
1
fix texture map
#25
tigrazone
closed
12 hours ago
5
speedups. code cleanup
#24
tigrazone
closed
1 day ago
0
import glbs
#23
tigrazone
opened
4 days ago
10
still scene
#22
tigrazone
opened
4 days ago
0
Why you do texColor * texColor ?
#21
tigrazone
closed
5 days ago
3
revert russian roulette. create and fill csv report for benchmark mode
#20
tigrazone
closed
5 days ago
1
wrong renders after refactor RayTracing.rgen
#19
tigrazone
closed
5 days ago
2
update with original repo. small speedup ScatterDieletric()
#18
tigrazone
closed
5 days ago
0
Feature request: refactor raytracing cycle of bounces with for operator
#17
tigrazone
opened
6 days ago
17
fix avif save. if avif not built save jpg screenshot
#16
tigrazone
closed
6 days ago
0
refactor Accumulate.comp for remove unneeded calculations. hide Denoser/oidn settings from UI if build without oidn...
#15
tigrazone
closed
1 week ago
0
code cleanup, using consts. some speedup. triangles and instances counter shown in more readable form. renderers list in Options.cpp fill
#14
tigrazone
closed
1 week ago
0
faster texture name search. load speedup tricks. use rapidjson for faster GLTF load
#13
tigrazone
closed
1 week ago
2
add russian roulette
#12
tigrazone
closed
1 week ago
0
trying to implement accumulation + reprojection mix
#11
tigrazone
closed
1 week ago
3
faster deghosting. show current pass in UI
#10
tigrazone
closed
1 week ago
3
fix area light sampling. small speedup of Accumulate.comp
#9
tigrazone
closed
1 week ago
2
use pcg4d as random number generator…
#8
tigrazone
closed
2 weeks ago
3
typo?
#7
tigrazone
closed
1 week ago
1
frames per second counter is broken?
#6
tigrazone
closed
1 week ago
3
renderers
#5
tigrazone
closed
1 week ago
3
how to reproduce "Planets In One Weekend", "Lucy In One Weekend", "Cornell Box & Lucy" with your framework?
#4
tigrazone
closed
1 week ago
1
what vec3 AlignWithNormal(vec3 ray, vec3 normal) do?
#3
tigrazone
closed
1 week ago
1
Code cleanup and move common functions and consts to separate files
#2
tigrazone
closed
2 weeks ago
4
Why "Temporal frames" is too high value?
#1
tigrazone
opened
2 weeks ago
17