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The latest version of Monster Hunter Rise: Sunbreak will always trigger a full shader recompilation every time the game boots, so long as REFramework is active. Renaming the DLL to disable REFramework…
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There's a really nasty bug at Resident Evil 4 Remake, that affects EVERYONE with 21:10 & 21/32:9 monitors and resolutions over 1080p. Cursor is out of place into game, and people can't use items and …
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**Describe the bug**
Reframework is not creating folders nor embedding into the game when i run it. I'm dropping dinput8 into the game path and it just. doesnt. install. The autorun folder just never…
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There might be ways to draw different types of graphs depending on what's available in REFramework. Look through the [drawing api](https://github.com/praydog/REFramework/wiki/draw) and see if there ar…
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Hi there, thanks for the awesome works on the REFramework version. I found there is one issue is related to language support. After enter the game, the editor works prefect in my game language setting…
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It seems the reframework somewhat induced the disconnection from the public lobby and crash if trying to reconnect. In the log, the reframework failed to hook d3d12 with some objects.
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Options like posotion offsets doesn't keep saved and I have to do it every time.
Thanks for the hard work. If this is the starting point is going to be awesome.
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We're new UiPath customers.
We've got a vendor doing some proof-of-concept development using the ReFrameWork template.
While learning more about REF, I found this repo and was surprised to see that…
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**Describe the bug**
I just move the dinput8.dll file in my game folder, start the game and it creates the right folders. When it gets to main menu the game crashses within a few seconds. No build wo…
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I'm using the most recent [nightly build](https://github.com/praydog/REFramework-nightly/releases) in Dragon's Dogma 2. The menu you get when pressing Insert looks normal-sized until I actually get in…