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**Describe the bug**
When selecting the Pirate template for any NPC, the Prying Claws system gives the action called Coreworm Rockets. It's description matches that of Prying Claws on the current C/C…
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I'm pretty sure this will never be implemented but I'm going to write it down anyway for posterity; maybe it will inspire someone. No mockups provided because I think it's incredibly easy to visualiz…
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A multistructure, modular rocket system is considered a core feature for tc-astronautics. There currently exists an API for recognizing template structures. This is used to verify the correct assembly…
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Not sure how to replicate, happened to me as queen though.
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These would deal a lot of damage and fire rate would be very low.
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Some robots and even rockets use visual odometry to either augment or even replace their gyroscope systems for orientation determination, and potentially even position calculations. Since Avionics has…
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This is where any currently known issues will be put in a list. **The issues listed here have not been fixed yet**.
# Known Issues
None
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Happens mostly with vehicle guns
Edit: happens with all rockets
This is due to projectile being spawned on server first, and being removed before it actually collides on the client
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I wanted to suggest this long time ago
As Galactifun moves to 2.0, I thought this is the right timing!
It would be awesome if we had some type of 3d model of a rocket by using falling blocks and m…
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This is just an idea about rockets. You could do it this way by building rockets yourself with bricks like a ship. So you could put together small fast rockets with little detonation, slow rockets wit…