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https://app.ryzom.com/app_forum/index.php?page=topic/view/31897/0
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Extend 3ds Max file parser to be a standalone exporter.
For the 3D, skeleton, and animation data, export it into an intermediate format (GLTF or Blender) that can be imported to NeL format by Assim…
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Hello,
I encounter issues on changing luminosity (and contrast) in the client.
The global luminosity is too low (for my screen), and i have to raise the luminosity of my screen to maximum value…
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Before:
![image](https://user-images.githubusercontent.com/1581053/133878363-5948b998-9ed8-475b-b319-388b40d8eae7.png)
Current:
![image](https://user-images.githubusercontent.com/1581053/1338…
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Seem to be incomplete / missing / erroneous
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**[Original report](https://bitbucket.org/ryzom/ryzomcore/issue/290) by Lennaïck (Bitbucket: [lennaick](https://bitbucket.org/lennaick), GitHub: [lennaick](https://github.com/lennaick)).**
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Not working under OpenGL. (Shows faint outline on the rectangle border of the texture.)
![image](https://user-images.githubusercontent.com/1581053/77813454-b7195800-70e3-11ea-9f1f-6c0e579f7cfe.png)
…
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![screenshot_2019-12-21_002](https://user-images.githubusercontent.com/44550003/71305038-8fbd3b80-23ce-11ea-9c79-053320486e33.jpg)
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Added support for executing EGS commands from the world editor via the shard_monitor plugin.
Original creation date in redmine: 2010/05/18 23:46:43 +0200 by Dishwasha at https://dev.ryzom.com/issues/…
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To reduce client size, a panoply pixel program can be implemented for colorizing armor at runtime, rather than pre-building textures for all color combinations. Currently we are not constrained by GPU…