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I was playing around with creating my own custom `SparseVoxelMapAgent` and using the underlying `SparseVoxelMap` class. At the end of my own custom short episode (hssd scene 790) where i just take a f…
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|id|title|author|year|
|---|---|---|---|
|1|Graph-Structured Representations for Visual Question Answering|Teney, Damien and Liu, Lingqiao and van den Hengel, Anton|2017|
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We use the following command to convert the scene into a 3D mesh format:
```
config_path=/home/yingjie/threestudio/outputs/prolificdreamer/Golden_rainwater_in_a_fantastical_weather,_realistic_deta…
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https://arxiv.org/pdf/1511.06434.pdf
In recent years, supervised learning with convolutional networks (CNNs) has seen huge adoption in computer vision applications. Comparatively, unsupervised lear…
leo-p updated
7 years ago
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## 論文リンク
- [arXiv](https://arxiv.org/abs/2104.06405)
## 公開日(yyyy/mm/dd)
2021/08/19
## 概要
## TeX
```
% yyyy/mm/dd
@inproceedings{
lin2021tbarf,
title={BARF: Bundle-Adjusting N…
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## Overview
builds up on #56
As of now the code for loading and saving the player's information is contained in `maingame.gd` and is used in its attached node, but also on several other nodes that …
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Currently, the process to add custom components to hubs is quite laborious and hacky.
It would be great if there was support for custom properties on objects directly in Spoke, that way forks of the …
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A promising direction is embedding models that output several representations of the input text , see [M3](https://github.com/vespa-engine/pyvespa/blob/master/docs/sphinx/source/examples/mother-of-all…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
The check whether there are any outdated containers in the scene fails if there happen…
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### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3090 Ti (NVIDIA; 30.0.15.…