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Observed on macOS Mojave x86-64 with Clang 11.0.0, and OpenBSD/macppc 6.8 with Clang 10.0.1.
`scummtr` is approximately 30% faster with GCC than with Clang, when importing a translation.
GCC 10.…
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### Summary
In the VGA 1.1 version (also seen in the 1.0 version) there is an issue with translating from ~ line 360 onwards
```
Removed (59, 0x13AB3) from the index
BUG: TableOfContent::merge: …
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with the english amiga version and english ega dos version, there is no problem.
this is the verbose log (in the textfile after that, there are only 665 lines of text):
>scummtr -g indy3 -cwh -A…
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### Summary
Trying to extract the text of MANIAC-V2-FR (from my DOTT CD) with the officia: ScummTR 0.5.0 release unfortunately shows a late regression :(
```
$ scummtr -g maniacv2 -c -l fr -of tm…
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### Summary
With LOOM-EGA-EN (either the 1.0 or 1.1 version from 1990), if one just does this to the original game with ScummTR 0.4.2 on Windows:
```sh
# This just reimports the original text o…
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Note to myself: I need to make sure that `_checkDupOffset()` doesn't remove the wrong duplicate when it finds one. Otherwise the game could be playable, until an internal script error happens under so…
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Sometimes I do this, by mistake:
```
scummrp -g monkey2 -of tmp.txt
```
i.e. I call `scummrp` instead of `scummtr`.
The problem is that `scummrp` doesn't complain if you give it a `-f tmp.t…
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Tested with some games with V1 fonts, such as INDY3 PC VGA.
If you export a V1 font to .bmp, then modify it, and import it back to to the game, the new font is corrupted (in the game and in the new…
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On LOOM-EGA-FR, the original scummtr.exe works this way:
```
$ scummtr.exe -c -gp loom . -of tmp.txt
WARNING: Gap at 0x762F in 53.LFL
```
But scummtr from a1ab81e4affe7770df9e4e8104f553ef9963…
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I'm told that Loom-EGA-EN currently can't be extracted because of this error:
```
$ scummtr -cw -gp loom . -of loom_ega_orig.txt
ERROR: Duplicate offset in index: 0x41FB in room 18
```
Should…