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Hello,
First thanks a lot for your work, and for sharing your code, much appreciated.
FYI, I'm currently using SDL2 + ImGui + several other API (see https://framagit.org/ericb/miniDart ) and I'm…
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I was wondering whether SDL_gpu supports floating point framebuffer objects.
I'm working on a remake of an older game in C/C++ and I used SDL_gpu to be able to utilize shaders. However, when I draw…
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Currently our VertexElementFormats are named using XNA conventions. We should rename them to be more explicit about their formats to make them non-ambiguous. (For example, the name `COLOR` is up for i…
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Hey, first of all thanks for these awesome clean and well documented bindings :)
When I build SDL_gpu from source (using MSYS2 MinGW 64-bit) I get `libSDL2_gpu.dll`, while my test program using these…
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This is unclaimed and is paid work, please get in touch if you are interested in doing this!
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Hi. Your tools looks great, but it doesn't work for me. I've tried everything I know and it keeps giving me compilation errors. Visual Studio, CMake, cmd, nothing works. Please make step by step tutor…
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hello, is sdl2 compatible with SDL_GPU? For example, were I able to convert texture from sdl2 to image SDL_GPU and vice versa? I still do not understand what and how is mutually replaced
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my server pc ( windows7 ) installed with i7 6700K and gtx1650
the moonlight stream is running normally on my both android device and windows 10 laptop
but they can only run on h264 mode.
when i try…
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It would be useful to have a pixel format for single channel alpha surfaces. These are useful in shaders and are a compact representation of alpha maps.
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What's the full name of the game (including region) ?
only looked at input config
What's your frontend ? (standalone, libretro, ...) ?
standalone
What's your OS ? (windows, linux, OSX, ...) ?
…