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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
_No response_
### …
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When i try to visualize constraint constraint parameters in the Inspctor interface, there are some bugs in the rendering that can actually affect the display and debugging of the values because the Co…
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The list view does not update in size when increased or decreased with +/- or count.
I have to deselect and select the node again to update the view.
It does update instantly when I remove the con…
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Hi, is there any possibility that just the runtime can work without Unity? ScriptableObject is used but would it be out of the box to remove it? Does the project serialize only with Unity's internal J…
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Have I written this title correctly?
Suppose I have a class ```Prize```, and I want to make a Reorderable List for it.
![image](https://user-images.githubusercontent.com/17129106/109027599-bc8a74…
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Hi! I'm trying to make a system similar as to what can be seen in ShaderGraph, where you create 'value' nodes that can feed into your main nodes to provide variables and context.
My current setup …
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I've written this attribute using the SerializedReference API. It should work with pretty much any Non UnityEngine.Object derived type. Here is an example of it in action. I would submit a pull reques…
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First of all, this package is so good, thanks for making it. SerializeReference should work this well straight out of the box...
I get the following error in the console when removing the last elem…
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This is used from Unity's new localisation package
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if I do
```csharp
public interface IPhysicsRelayReceiver
{
void OnTriggerEnterRelayed(Collider other);
void RegisterCollider(Collider col);
}
//relays attacking capsule, used by melee
publ…