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I am experiencing strange behavior. When I try to apply just one effect behind the UI/smoke (just one effect is ticked as the effect to apply in the group) everything works as expected and I get good …
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### Description
Some more elaborate shaders show compile errors in the optimization stage, while they didn't before.
Quite a lot of them can be seen in projects using spart, but it happens with a …
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## Describe the bug
When enabling `frustum_planes = render.FRUSTUM_PLANES_ALL` on a render.draw() call I expect sprites falling outside of the frustum's near and far plane to be culled, and no rend…
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### Description
Use a ShaderEffect similar to the [example from the API docs](https://learn.microsoft.com/en-us/dotnet/api/system.windows.media.effects.shadereffect).
Use it on a large visual (e.g…
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**Is your feature request related to a problem? Please describe.**
The built-in effects are great, but sometimes it would be helpful to add a new custom effect or to change the behavior of an existin…
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A common effect in games, typically in sci-fi/fantasy genres, is a "dissolve" effect. This is typically used to fade out enemy corpses, but can also have applications for other uses. (Imagine a high-t…
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Create a graphics abstraction over Vulkan, to keep the possibility of supporting other APIs open for the future.
~My abstractions will be Vulkan/Khronos flavored, i.e. UniformBuffer in place of Con…
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### What problem does this solve or what need does it fill?
As i me mentioned in discussions [Does bevy provide an API similar to unity's GrabPass?](https://github.com/bevyengine/bevy/discussions/160…
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### Describe the project you are working on
A 2D sprite based game in Godot 4.3, with a dialogue system that's supposed to be able to display colored gradient text (makes use of the _draw() functio…
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Platform / OS / Hardware:
RetroArch 1.19.1 on PC, Windows 11, AMD Threadripper 3960X, RTX 3080 (latest drivers)
**_Description of the Issue_**
Graphical corruption in the form of many small …