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4lex4nder
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ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
MIT License
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Preliminary FFXIV 7.0 related fixes
#61
4lex4nder
closed
4 days ago
0
Guild Wars 2 Error/Crash When Exiting Game
#60
XIIICaesar
opened
2 weeks ago
0
Crash when browsing pixel shaders list in Starfield
#59
GRY4096
opened
1 month ago
0
Game Crash in Stormworks: Build and Rescue
#58
Dheix
opened
1 month ago
0
Guild Wars 2 Crash v1.3.15
#57
XIIICaesar
closed
3 months ago
2
Performance
#56
Aberro
opened
3 months ago
4
Incompatible with God of War (2018)?
#55
ConfusedOwlet
opened
5 months ago
0
Remove the 512 Byte limit of WriteLn to avoid crash.
#54
liuxd17thu
closed
4 months ago
1
Resource format
#53
4lex4nder
closed
6 months ago
0
Feature Suggestion: Screenshots without HUD
#52
bbonvi
opened
6 months ago
0
Separate effect files from technique names
#51
4lex4nder
closed
6 months ago
0
Remove TTL mechanism. Create views immediately instead of at frame end
#50
4lex4nder
closed
6 months ago
0
More source management
#49
4lex4nder
closed
7 months ago
0
Flickering in 1.3.8
#48
carycary246
opened
7 months ago
1
Add option to prevent reshade from reloading the runtime due to chang…
#47
4lex4nder
closed
7 months ago
0
Refactor resource usage
#46
4lex4nder
closed
7 months ago
0
Add option to flip the render target vertically before applying effects
#45
4lex4nder
closed
7 months ago
0
Preserve alpha
#44
4lex4nder
closed
7 months ago
0
How Do You Remove This?
#43
gamingvirtue
closed
7 months ago
2
Tonemapping
#42
4lex4nder
closed
7 months ago
0
1.3.4 crashing Assassin's Creed 2
#41
Exhalted
closed
6 months ago
4
Anno 1800 DX12 StateTracking.cpp:475 access out of bounds
#40
sqwishy
closed
8 months ago
2
Enabled in screenshot
#39
4lex4nder
closed
8 months ago
0
ReShade reloads from time to time
#38
sefinek24
closed
8 months ago
18
Improved DX12 state tracking for next ReShade version and preview alpha clearing
#37
4lex4nder
closed
8 months ago
0
Possible to edit game RTs?
#36
MaxG2D
opened
8 months ago
4
Restore correct stencil reference value
#35
4lex4nder
closed
9 months ago
0
Possible Linux support
#34
gabriele2000
opened
9 months ago
8
How to use Constant Binding functionality?
#33
Fubaxiusz
opened
9 months ago
1
Blinking screen while rotating the camera
#32
sefinek24
closed
9 months ago
3
Dev
#31
4lex4nder
closed
9 months ago
0
color issue and particle issue
#30
egy7
opened
9 months ago
0
removed namespace leakage and other minor changes
#29
sinomsinom
closed
10 months ago
1
shaders applied twice or additive when using reshadeeffectshadertoggler
#28
isaakism
opened
10 months ago
1
Push constant bindings
#27
4lex4nder
closed
10 months ago
0
Aspect ratio based render target matching
#26
4lex4nder
closed
10 months ago
0
Descriptor selection snapping
#25
4lex4nder
closed
10 months ago
0
GPU readback
#24
4lex4nder
closed
10 months ago
0
Upside down in/output at specific toggle group
#23
Small-Ku
opened
11 months ago
7
Feature Suggestion: Add option to prioritize shaders within a shader group
#22
OopyDoopy
opened
11 months ago
1
World of Warcraft does not load
#21
ignamiranda
closed
12 months ago
1
Is there easier way to distinguish game shaders?
#20
PweSol
opened
1 year ago
5
High RAM usage
#19
sefinek24
closed
11 months ago
9
clean up licenses, add proper reproduction
#18
4lex4nder
closed
1 year ago
0
Hard GPU Crash in Dungeons & Dragons Online
#17
Xaymar
opened
1 year ago
2
Add resource shims
#16
4lex4nder
closed
1 year ago
0
freeze game to help?
#15
godohandus
opened
1 year ago
0
added partial case-insensitive search
#14
sinomsinom
closed
1 year ago
1
Unable to select shaders on Vulkan?
#13
HotshotGT
opened
1 year ago
4
generic_depth addon doesn't need to be integrated any longer with res…
#12
4lex4nder
closed
1 year ago
0
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