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4lex4nder
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ReshadeEffectShaderToggler
Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
MIT License
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Severe Frame Time Increase When Enabling Any Effects Outside of Group
#73
seanhouli
opened
1 week ago
1
Unable to find any shaders aside from HUD , but ShaderToggler addon finds them
#72
epsilon-a
opened
3 weeks ago
0
createComputePipelineState failed with E_INVALIDARG
#71
serious-angel
opened
4 weeks ago
0
Metaphor: Refantazio crash/freeze browsing pixel/vertex/compute shaders
#70
perogee
opened
1 month ago
1
Fivem crashes upon opening
#69
Nayriu
opened
1 month ago
0
Incompatible with DXVK
#68
Spueh
opened
2 months ago
1
Resident Evil 8 Village - Crash to desktop
#67
Miclans
opened
2 months ago
1
Crash between v1.3.9 and v1.3.10 with GW2
#66
agaertner
opened
2 months ago
1
The Sims 4 crash after certain render target selections
#65
JustONOFF
opened
2 months ago
3
Keyboard shortcut toggles do not work
#64
RawrBag
opened
3 months ago
1
Created Wiki Page with CB Extraction Guide
#63
elbadcode
opened
4 months ago
0
Bug with Tone map clamping
#62
carycary246
opened
4 months ago
0
Preliminary FFXIV 7.0 related fixes
#61
4lex4nder
closed
4 months ago
0
Guild Wars 2 Error/Crash When Exiting Game
#60
XIIICaesar
opened
5 months ago
0
Crash when browsing pixel shaders list in Starfield
#59
GRY4096
opened
5 months ago
0
Game Crash in Stormworks: Build and Rescue
#58
Dheix
opened
6 months ago
0
Guild Wars 2 Crash v1.3.15
#57
XIIICaesar
closed
7 months ago
2
Performance
#56
Aberro
opened
8 months ago
4
Incompatible with God of War (2018)?
#55
ConfusedOwlet
opened
9 months ago
0
Remove the 512 Byte limit of WriteLn to avoid crash.
#54
liuxd17thu
closed
8 months ago
1
Resource format
#53
4lex4nder
closed
11 months ago
0
Feature Suggestion: Screenshots without HUD
#52
bbonvi
opened
11 months ago
0
Separate effect files from technique names
#51
4lex4nder
closed
11 months ago
0
Remove TTL mechanism. Create views immediately instead of at frame end
#50
4lex4nder
closed
11 months ago
0
More source management
#49
4lex4nder
closed
11 months ago
0
Flickering in 1.3.8
#48
carycary246
opened
11 months ago
1
Add option to prevent reshade from reloading the runtime due to chang…
#47
4lex4nder
closed
11 months ago
0
Refactor resource usage
#46
4lex4nder
closed
11 months ago
0
Add option to flip the render target vertically before applying effects
#45
4lex4nder
closed
1 year ago
0
Preserve alpha
#44
4lex4nder
closed
1 year ago
0
How Do You Remove This?
#43
gamingvirtue
closed
1 year ago
2
Tonemapping
#42
4lex4nder
closed
1 year ago
0
1.3.4 crashing Assassin's Creed 2
#41
Exhalted
closed
11 months ago
4
Anno 1800 DX12 StateTracking.cpp:475 access out of bounds
#40
sqwishy
closed
1 year ago
2
Enabled in screenshot
#39
4lex4nder
closed
1 year ago
0
Improved DX12 state tracking for next ReShade version and preview alpha clearing
#37
4lex4nder
closed
1 year ago
0
Possible to edit game RTs?
#36
MaxG2D
opened
1 year ago
4
Restore correct stencil reference value
#35
4lex4nder
closed
1 year ago
0
Possible Linux support
#34
gabriele2000
opened
1 year ago
8
How to use Constant Binding functionality?
#33
Fubaxiusz
opened
1 year ago
1
Dev
#31
4lex4nder
closed
1 year ago
0
color issue and particle issue
#30
egy7
opened
1 year ago
0
removed namespace leakage and other minor changes
#29
sinomsinom
closed
1 year ago
1
shaders applied twice or additive when using reshadeeffectshadertoggler
#28
isaakism
opened
1 year ago
1
Push constant bindings
#27
4lex4nder
closed
1 year ago
0
Aspect ratio based render target matching
#26
4lex4nder
closed
1 year ago
0
Descriptor selection snapping
#25
4lex4nder
closed
1 year ago
0
GPU readback
#24
4lex4nder
closed
1 year ago
0
Upside down in/output at specific toggle group
#23
Small-Ku
closed
2 months ago
7
Feature Suggestion: Add option to prioritize shaders within a shader group
#22
OopyDoopy
opened
1 year ago
1
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