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厳密には磁束密度(磁力)から逆算して磁力線を描画すべき。数式を自分で立てるか、どこかから見つけてこなければならない。
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各位如果有問題,歡迎發問喔
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Running this code will mark lines 3 and 5, but not 2. No matter what I try, I can't get any code segments to mark line 2.
(Note: the language is a custom language to support http://docs.unity3d.com/…
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Currently, the ores added through this mod do not function with Emissive Ore Lighting that is common with many shaderpacks. Since this mod just creates identical vanilla ore blocks but for different s…
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Currently there seems to be no autocomplete of anything within fragment or vertex functions.
Also there seems to be no autocomplete for stencil components.
Finally there is no autocomplete of compo…
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https://galaxysailing.com/2020/07/12/Unity-Shader-%E5%B0%8F%E8%B0%88%E6%B7%B1%E5%BA%A6%E6%B3%95%E7%BA%BF%E7%BA%B9%E7%90%86/#more
在实现一些特定的效果,我们需要获取场景中的深度纹理和法线纹理。虽然,在ShaderLab中,获取它们很简单,但在使用他们之前,应该了解他…
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My polished Andesite, Granite and Diorite has the "wet" status where ever i place it. This happens underground as well as up on the normal world. However, this is especially noticable underground beca…
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Log was too long, so i simply uploaded the file.
While using Complementary Shaders, my game crashed with exit code 6 as a Java Runtime Error.
[hs_err_pid72311.log](https://github.com/sp614x/optifi…
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## Description of Issue
Instead of using gbuffers_terrain as expected for string it is using textured or textured_lit instead.
Found by me, reported to be unexpected behavior by buildboy.
## Step…
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Hi,
Just start using Rider for unity coding and pretty cool on C# coding, but when I try on shader, the code completion doesn't work outside the field of CGPROGRAM/ENDCG.
For instance, the Propert…