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Shadow methods with a rasterizer need to be researched and one needs to be implemented.
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**Describe the bug**
After extracting the files into the main Alien Isolation directory, ensuring that the mods are in the "mods" folder, setting Anti-aliasing to SMAA T1xx, Chromatic Aberration to d…
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Currently we just use a wide spot light shadow for point lights. However, proper 6-ways point light shadows will help complete our current shadowing implementation.
Sample / tutorial implementation…
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### Your GTNH Discord Username
darek505
### Mod Version
1.0.0-beta13
### Java Version
Java 8
### Graphics Card Vendor
NVidia
### Shaders
Yes: Please put relevant information about shaderpack …
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Make provisions to exclude both clouds _and_ cloud shadows from the SR-Lite coefficient derivations.
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please dont
it turns "Cast Shadows" ON, i dont want that
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fix https://github.com/Lundalogik/lime-elements/issues/2086
There are a few problems with our shadows variables.
1. The transition between normal and hovered states isn't visually so appealing.
2…
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Related to https://github.com/WordPress/gutenberg/issues/63703
> [!NOTE]
> Elevation refers to the vertical distance between two surfaces measured along the z-axis.
As the site editing experience …
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Virtual Shadow maps are enabled.
After updating the mod, there is a visible gap between when far shadows start (which are grainy, I assume those are VSM shadows) and when close shadows end (which a…
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**Spell ID's:** 17852
> Raises my stealth detection for 6 seconds too. Doesn't seem right.
> Procs felhunter's paranoia
> voidwalker Consume Shadows abiltiy still gives a stealth detection aura lik…