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Mimema
Mimema (greek for "to imitate") is a "from scratch" C++ 3D Game Engine using OpenGL
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Textures that have alpha of zero show background color occasionally?
#27
spotenza2016
opened
2 months ago
0
Model Animation
#26
spotenza2016
opened
2 months ago
0
OpenAL Audio
#25
spotenza2016
opened
2 months ago
0
Netcode and Proxy Chat
#24
spotenza2016
opened
2 months ago
0
SpotLights
#23
spotenza2016
opened
2 months ago
0
LucidChart
#22
spotenza2016
opened
2 months ago
0
Scripting!
#21
spotenza2016
opened
2 months ago
0
Naming Stuff
#20
spotenza2016
opened
2 months ago
0
Renderable Collision Boxes
#19
spotenza2016
opened
2 months ago
0
Custom Memory Allocator
#18
spotenza2016
opened
2 months ago
0
Custom STB
#17
spotenza2016
opened
2 months ago
0
Octree Optimizations
#16
spotenza2016
opened
2 months ago
0
Move Physics to Parallel Core
#15
spotenza2016
opened
2 months ago
0
Different Test Map Levels
#14
spotenza2016
opened
2 months ago
0
Angle Overflow/Underflow
#13
spotenza2016
opened
2 months ago
0
Implement own GLM
#12
spotenza2016
opened
2 months ago
0
Tracy Enable/Disable
#11
spotenza2016
opened
2 months ago
0
Github Workflows
#10
spotenza2016
opened
2 months ago
0
Colliders
#9
spotenza2016
opened
2 months ago
1
Desync with Camera and Keyboard
#8
spotenza2016
opened
2 months ago
0
Engine Core Settings
#7
spotenza2016
opened
2 months ago
1
Physics Implementation
#6
spotenza2016
opened
2 months ago
0
HMI Class
#5
spotenza2016
opened
2 months ago
2
File Reader Class
#4
spotenza2016
opened
2 months ago
1
Error Handling
#3
spotenza2016
opened
2 months ago
1
Shadows
#2
spotenza2016
opened
2 months ago
1
General Cleanup
#1
spotenza2016
opened
2 months ago
0