-
### Documentation is
- [X] Missing
- [ ] Outdated
- [X] Confusing
- [ ] Not sure?
### Explain in Detail
So I am developing this SPA for my company and noticed that my bundle contains _a lot_ of un-…
-
The shake isn't mapped to anything by default, and I dont know what to map to shaking, currently I can't spin/use the Propeller Suit in NSMBWii.
-
## there is camera shake however, i think a sprite shake would be useful aswell
## a shake function for the (sprite component? really anything that can be drawn)
### you would use the function w…
-
Now I have a 4-vote motor system in my pedals with an Arduino and motor driver. (channel1, channel2, channel3, channel4)
As a new project, I want to make a seat pad with 4 voting motors. For exampl…
-
Please add without Shake for Tablets etc
Thanks
-
**Description:**
Tabs are shaking.
**Steps to Reproduce:**
Reproduction steps are needed to be found.
https://github.com/ghostery/user-agent-desktop/assets/40433708/3c067eea-195d-48ff-9bd2-91c…
-
As the title says all my results have their head shake a lot. Even if the head in the source video is completely still the result makes it shake when Keep Lips Silent is active.
If Keep Lips Silent …
-
What are your thoughts on making all functions ES6 exports (like `add` etc), then providing a 'lite' constructor with no functions defined on the prototype or as static functions constructor? This wou…
-
# Feature request
Tree-shaking is currently not possible with the supabase-js library because `SupabaseClient` is implemented using classes. Neither Webpack or Rollup supports tree-shaking class me…
-
I've spent some time today evaluating different unit conversion libraries and I like the concept and API you've created for `safe-units`, nice job!
I did a test installing your package in my projec…
aethr updated
4 weeks ago