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The procedure is really easy just publish a release with the jar file of your library -> https://github.com/in-sideFX/UndecoratorBis/releases
Then we can use it with Maven , Gradle etc via JitPack.…
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houdine has a free version, DL from here https://www.sidefx.com/products/houdini-apprentice/
can we use same implementation for full version?
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Hi! Really Great work!
Maybe we can installation instructions so that it comes in handy in the wrangle node?
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As a "variation" of a working cg studio we want to cover certain department needs and its outputs.
I am basing this on a "default set of apps" to cover some aspects of artist work.
The list is of no…
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Create a custom scheduler integration with Houdini's PDG dependency graphs. Talk with SideFX to get support out of the box with the default TOP node.
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The installation wont work on the steam version of Houdini 19.5.
Tried the same installation-workarounds as i did with SideFx Labs in the steam version but this didnt work either.
Would appreciate…
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Hi,
I have just tried to transform the plugin into a proper unity package, I'm about to test it further:
https://github.com/melMass/com.sidefx.houdiniengine
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In order to properly build it for Houdini, all alembic and -related includes and link libraries should be provided by SideFX with the Houdini install. (Especially on windows)
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I'm trying to use "unreal_landscape_streaming_proxy" to output a tiled terrain to UE4.
Unfortunately, all outputs gets saved to top level that HDA is placed, so effectively there is no possible way…
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Removing this block allows the plugin to load. https://github.com/qLab/qLib/blame/4f38e98ee9e65322f2a841868facd66511a622d5/MainMenuCommon.xml#L118-L126
My guess is there is a different XML parser on…