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### What's the feature?
Currently, with a grid enabled, elements snap to the grid unless CTRL is held down. It would be great to have an option to make smooth movement (no grid snapping) the defaul…
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As the title says,
using the on-screen option to snap the window freezes Visual Studio completely, closing after about 30 seconds.
This also happens when running the code while the chat window is op…
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Once feature I've been missing in BeeRef is automatic guides that help aligning images on the canvas to each other. E.g. I have a bunch of youtube thumbnails as references and I want to make a grid of…
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When the option 'Snap to Mesh' is set to active on a larger scene, there is a noticeable pause after selecting a mesh. This is due to the plugin trying to find every single MeshInstance3Ds and CSGShap…
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This feature involves the transform tool snapping to the 0, 90 and 180 degrees.
Just like the canvas view rotation.
And perhaps snapping to 100%, 150% and 200% size.
And to the x=0 & y=0 position (…
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It's very common that you want to snap node tangents horizontally or even at an exact angle (15º, 30º, 45º...). It would be nice to be able to use `shift` modifier to get tangents snap to those angles…
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![image](https://github.com/nextapps-de/winbox/assets/6096678/c698f2ce-ada2-4c1d-b567-0e81e008097e)
https://www.youtube.com/watch?v=ZuDyNawz1e0
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Currently minimizing the log at the start of the combat (when the log doesn't have enough text to fill the height) causes some rather unpleasant text snapping. The text in the combat log should be ver…
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When rotating the camera in the viewport while it is undocked, the camera keeps snapping to its original position. It does not respect the fact that the viewport is undocked. Furthermore, after it is …
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In 1.21.3 the block display entity used at the end of all the catenaries is snapping to the middle of the block in the Y direction which often makes it look like the end is about half a block higher t…